Month: August 2008

MMOGs: The Avatar of Consumerism

My term paper for ENG 685 (Survey of Modern Cultural Criticism…or something like that…never did learn the full name) was actually completed last May, but I haven’t gotten around to putting it up on the blog until now.

I’m kind of proud of it. It’s not great in that the writing style could still use a lot of work, but I think it’s a solid piece. I’d like to use this as a jumping off point into writing a book on the subject sometime down the road.

Well, here it is, but if you want to read it in an easier on the eyes PDF version, right-click/save-as this link here.

MMOGs: The Avatar of Consumerism

Massively multiplayer online games (MMOGs) continue to draw throngs of players every year with the promise of action, adventure, compelling stories, and untold riches and legendary artifacts that can be your very own. The most popular MMOG at this time, World of Warcraft, has over ten million paying subscribers while millions more are playing dozens of similar competing games (MMOGCHART.com). There is no doubt that, as a cultural product, the MMOG is enjoying a popularity to which few other forms of production can compare (except for perhaps popular music and television). What is perhaps most striking about this form of production is that in addition to being a commodity sold by global media corporations and thus, like all other products and creative projects, comment on the cultural logic — the MMOG is in an unusual position to actually replicate the dominate hegemonic conditions which commodify the participant in active, real-time alternate spaces. Taking a materialist approach to the subject, what follows is an analysis of how the MMOG fits among the contrivances and contradictions of the postmodern culture. But to begin, an examination of how the mystification of commodification relies on the delicate construction of the idea of “the self” will be necessary.

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It’s a novel, folks!

quillMy Master’s thesis is a “creative thesis” since my focus is on Creative Writing, and I finally passed 60,000 words (aprox. 190 MLA formatted pages or 240 mass market paperback pages). Technically 50K is the minimum publisher accepted length for a novel with 80K being the generally preferred length especially for a first novel. By the looks of it, I should have at least 90K when I’m done. That is, according to my loose outline and my gut feeling of how it’s turning out.

I reached a point recently where I got “that feeling” that authors sometimes talk about where the story writes itself (I’ve been writing, unpublished, for like 20 years now, and I’ve had those moments before but in a very superficial way). I have this feeling of impending doom that one of the main characters has to die. It’s a really weird feeling, almost like a premonition (if I believed in such things) which is doubly weird since I’m “premonitioning” a fictional event in a narrative I’m writing! But I’m actually filled with anxious anticipation as I really don’t know what her fate is going to be and I know it will have to work as an appropriate result of story events.

Anyway, it’s all very exciting…for me. 🙂

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