Tag: gaming

Before They Open the Door

At GenCon last week, during the Tracy and Laura Hickman Killer Breakfast, I signed up for a drawing. Low and surprise, I won! What’d I win? Their collection of stories, Eventide and their daughter Tasha’s brand new CD: Before They Open the Door.

As for the book, I was immediately excited! I’d recalled hearing Tracy Hickman talk about the book on podcasts a year or so ago, and it sounded really interesting! (Though, if I recall, I thought he and Laura were doing some kind of special subscription method for people to buy the book directly from them back then in a clever, hearken back to the original days of fiction publishing by sponsorship, method. But I forget.) Plus, while I hadn’t read much of the Hickman works lately, I lovelovelove the first two Dragonlance trilogies (the second, Twins, trilogy, was the first fantasy novel(s) to make me outright cry).

As for the CD, well, that was an unknown. Never heard of her before, and the song she sang before the Killer Breakfast to promote their Pick-a-Path live musical that weekend, was cute and nice but, well, she sang flat and off key a lot.

But, never look a gift CD in the mouth, as my mother has never said!

I finally got a chance to listen to it this week, and the verdict: It’s cute. Sadly, she still sings somewhat flat and off key, but not nearly as bad as live. She’s a fine guitar player and a decent lyricist… over all, she’s exactly what you’d expect from a talented young local music performer who will do great in her community but will likely never get a Big Break.

As for the songs: They’re mostly gaming/nerdy-themed songs with a humorous bent (in other words, filk music), but there are a few with a sweet or even melancholy sentiment. As a CD, I’m not sure I’m going to listen to it all that much. But if she were performing live at another con, surrounded by people having a good time and singing the chorus with her, I wouldn’t turn that down for a second!

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GenCon-inspired motivation

Last week I attended the largest gaming convention in America, GenCon. Four days of role-playing games, sci-fi cosplay (not me, personally), writers’ workshops, dealer room (and by “room,” I mean ginormous arena of more product in one place than a human mind can comprehend). It was amazing!

I’ve been known on my blogs to babble in incessant detail about the minutia of an experience. I’m going to try to avoid that here, else this post will go on for days. Four, to be precise. So, instead, I’m going to attempt an overview and then get into a few details now an again.

What brought me to GenCon this year, several years after my previous and first trip, was the decision to volunteer to game master some rounds of Posthuman Studio’s amazing RPG, ECLIPSE PHASE. To be honest, and perhaps to the surprise of the volunteer wrangler if he chances upon this, I’d not actually run an EP game before. Oh sure, I’ve been GMing RPGs since I was 10, some (oh… my… god!) 30 years now. (Pardon me while I take a stiff drink or five.) And I’d been reading EP materials for more than a year, trying to convince my regular gaming group to let me run some for them (to no avail). So, when I saw the call from Posthuman for GM volunteers, I jumped at the chance. I think I literally jumped.

What followed was weeks of intense EP studying and, finally, getting a couple groups of my friends to allow me to test the adventures I’d be running on them. Gladly, that went well. More importantly, the actual GenCon rounds I ran went fantastically well! (Fortunately, I’m the kind of GM who, if I run into some kind of road-block, I create workarounds and can wing it really well, with the primary goal of making sure everyone has fun. (Which, by the way, does not mean everyone gets to Monty Haul their way through the adventures… I did indeed end up killing a couple of characters in a most dramatic and worthy fashion, and just about Total Party Killed one group. They really enjoyed the tension-filled drama!)

Anyway, to wrap this part up, ECLIPSE PHASE is an incredible game, and Posthuman Studios is filled with great people! (I found it very amusing, and cool, that nearly everyone I saw working the Posthuman booth sported body mods: lots of facial piercings, hair coloring, tats. …and they were young–20s, certainly. A realization that helped lead me to a personal revelation which I’ll deal with soon. Anyway, great people, cool company (they actually put their $50 core rule book free online under Creative Commons! Can you believe that?!) I’m hoping to involve myself with them more.

So, that’s what took me to GenCon. But better yet, the wife and I decided we’d make it a family vacation with the daughter. We all searched and scoured the GenCon schedule for things to do, and successfully found a few things to do together; but, ultimately, all three of our schedules were pretty filled all four days.

Wife and I played an interesting board game that’s about to come out and was funded with Kickstarter, called “Oh My God There’s an Axe in My Head!” I’m looking forward to getting a copy. The three of us attended Tracy and Laura Hickman’s (you know, Tracy of Dragonlance fame) Killer Breakfast. Fun! But he wasn’t nearly as clever and quick as I expected him to be. Meh, that’s OK–it was a cool experience, and I love his writing. Daughter attended workshops on Doctor Who jewelry (read: Shrinkydink) making, makeup, anime stuff, and more stuff. She and wife make funny-cool felt doll ninjas and zombies, and played a “furry”-based RPG.

One of the things wife (I really need to get permission from her to use her name in public) did on her own was attend a Shadowrun improv show. She found it funny, and it really revitalized her Shadowrun interest! (I used to GM her and some college friends through many adventures back in the early 90s.) Now we’re browsing the ‘net-tubes for copies of Shadowrun 4th edition. Guess what I’ll be doing again, soon. *wink*

The vendors were legion! And, man, if only I’d had money, and lots of it. So much to buy! I had my eye on an interesting non-collectible card game that allowed you to create and play through a dungeon adventure solo or cooperative or multi-player. What I did end up getting was the new FADING SUNS book, which, sadly, after the controversial departure of their lead designer (wow, they’ve completely locked down their forum since I was there last, when stuff hit fans–yikes!), isn’t the revolutionary new version we fans had been expecting. By the looks of it, it’s a version 2.5, though the lady was trying really hard to say it was virtually 3rd edition. In any case, it does clean up and streamline the 2nd edition rules, which is well worth it in any case! Whatever questionable things the company has done/is doing, I still love that game! And I got the ECLIPSE PHASE supplement book, GATECRASHING. (Their books, by the way, are some of the best quality I’ve ever seen, period.) Daughter picked up a Doctor Who sonic screwdriver and a very nice pocket watch that, without any influence by me, happens to look very much like my own pocket watch that she didn’t know about. She’s my daughter. *smile*

I didn’t get to meet Wil Wheaton though I so wanted to. $25 to meet and get an autograph, which I don’t begrudge him at all! But that’s just too much for me. I did get to meet, speak with briefly, and get to sign my Nook, author Michael Stackpole. I’ve been a fan of his for years, but more so after I found out the work he did putting the “Dungeons & Dragons is evil!!1!” people in their place in the 80s. And even more more so after listening to his Stormwolf advice and hosting Dragon Page podcast.

Which leads me into the real meat of this post.

I attended a few writing seminars and panels (though not near as many as I wanted to!), including one of Stackpole’s. I heard from editors and publishers and authors about the business of writing, about networking with others in the industry, and other topics that deal with the writing career, as opposed to the act of writing. (Heck, as I’ve written before, I’ve been studying the art and craft of writing for year– *sigh* decades.) Oh, I also watched the taping of four episodes of Writing Excuses podcast. Sadly, I couldn’t get Brandon Sanderson’s autograph. *pout* Hearing from professionals about the profession was more than just informative, it was illuminating. It was motivating! Half the people on the panels were young, or started very young. And once again, for the tetragabazilionth time since I started grad school a few years ago, I felt the very sharp and painful pang of regret at all the lost time! I am starting a new career path, based on my passion now at middle age. Not only do I only have half the time in front of me to accomplish and enjoy my goals, but I’m trying to do it with a demanding full-time day job and a family while my peers and competition both are doing the same thing at the peak of their vigor and freedom.

Well, yes, this feeling of loss and desperation was sharp, as it always is–but what I also felt and was/am quite glad for it, is excitement and anticipation and hope. For example, working for someone else as a slush pile reader should be an intern-like job for a young person, but I’m excited about the chance of getting to do it, and gaining the skills and experience it will provide. Trying to network at my age and position will be difficult, but now I have a head (and some notebook pages) full of tips and suggestions of how to do it properly and effectively, and I’m excited about that as well.

And so this is what I came away from GenCon with: the renewed thrill and appreciation of my RPG hobby, renewed motivation and hope for my writing, and a renewed plan and energy for my editing/publishing goals. And, interestingly, one of the things that the helped these renewals, was the fact that in 4 days I barely looked at Facebook. The realization: I need to stop using Facebook.

Sadly, that’s not entirely feasible as Facebook is a great tool to me for learning news and info about books and authors and publishers, getting scifi/fantasy inspiration, networking with others in the industry, keeping up with gaming news and releases, and, of course, promoting my own works. So, leaving altogether would actually be a bad idea.

What I did do, though, is set up a new account and liked/subscribed/friended people and pages and groups and interests that focused entirely on writing, speculative fiction, publishing, and other manner of related subjects. (See, my original account was filled with socio-political-economic-philosophical matter that compelled me to not just visit every moment I had a break from work/family/work, but read and respond with negative-feeling emotion that, while was very important to me, sapped my mood and attitude and encouraged misanthropic crumudeonry. Those socio-political-economic-ideological beliefs I still feel very strongly about; but, I decided, it was time to make all that take a backseat to what I want to be most important to me, aside from my family. My writing and writing-related career.

So, here it begins… again. Wish me luck!

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Update the nth

 

Funny, it’s never occurred to me to post more regularly, like my heroes John Scalzi, Cory Doctorow, Patrick Rothfuss, and Charles Stross, so that I can just do regular posts and not silly, bloated “update” posts. Funny; I should really start considering that. 😛

But anyway, here’s a bloated “update” post:

I just updated this site to remove the option of buying individual short stories (silly idea in the first place) to link to where they can be bought for soopercheep on Smashwords in one collection. As of this writing, only $1.49 for all five stories. However, starting tomorrow (Sunday, March 4), you can take advantage of the Smashwords Ebook Week promotion and get 25% off ($1.12 if my maths is right–and if not, that explains my English degrees….).

Enough hawking. What else is going on? Well, as this wonderful, funny, and very very accurate post, “25 Things I Want to Say to So-Called Aspiring Writers,” so ardently proclaims: a writer writes! I’ve been… not writing as much lately, so much as, doing stuff around the subject of writing. That is, I’ve been editing my novel, and looking for publishers and agents. I’ve got a feeler out for one agent in particular that I would really like to work with and I’m eagerly awaiting his reply. But, if he, like So. Very. Many. agents and editors out there, aren’t taking on any more submissions — I’m pulling the trigger on self-publishing this novel with the help of Kickstarter.

The novel’s been heavily edited, it’s been workshopped, it’s ready to see the light of day. And I’ve been setting up the framework to get it done: pricing marketing materials, proofing services, Lulu versus CreateSpace, and recording the audiobook to put out as a free trial of the book itself. (A tactic heavily recommended by such self-made successful authors like Scott Sigler and JC Hutchins. (At least, I’m pretty sure they advocate it. I mean, they did it when they got started. It could have been another writing hero of mine, Michael A. Stackpole, who is, while also a NY Times bestselling author, a huge self-publishing advocate. And while he furiously reminds authors to never forget the self-marketing, I’m not sure he’d advocate giving something like an audiobook away for completely free. *shrug*)

Anyway, so I’m getting that all ready to go.

I’m also working on an “Inception” role-playing game rules set. It uses Savage Worlds as its basic rules, but then it incorporates a Jenga tower (as inspired by Chad’s “Lucid” RPG). My version is a lot more crunchy than “Lucid,” and I’ll be play testing it next week. When I’m done, of course I’ll put it out for free, considering all the copyrights I’d probably break otherwise.

I’m also working on a new story that’s been flitting around my mind for a while. It’s a tough little thing to write, though. I know how it must start, I know how it must end, and I know some stops in between, but getting the points to connect has been a challenge.

And I’m working on the outline for my next novel: a YA fantasy inspired by my daughter’s imaginings once as we hiked a trail. I’m sure people will want a sequel to the novel I’ve already finished (my test readers sure do!) But this one needs to be written first.

And, finally, I’m working on a “shard,” or adventure for the Fading Suns RPG. It’s essentially writing on spec: one writes a shard, and submits it for potential approval. If they like it, they may send something more my way. I so very much want to write for them, for this world! I fell in love with the Fading Suns setting and story when I discovered the “Emperor of the Fading Suns” computer game, circa 1996, and discovered it came from an RPG. Ever since, I’ve been semi-obsessed! I really want the shard to be my top priority; I desperately want to write for this system. Especially as their new edition comes out later this year! But, alas, I’ve all of the above to try to get put away.

And that’s my writing life right now. Hopefully I can start posting the cool and interesting things that come my way near daily. So, Until next time….

 

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MMOGs: The Avatar of Consumerism

My term paper for ENG 685 (Survey of Modern Cultural Criticism…or something like that…never did learn the full name) was actually completed last May, but I haven’t gotten around to putting it up on the blog until now.

I’m kind of proud of it. It’s not great in that the writing style could still use a lot of work, but I think it’s a solid piece. I’d like to use this as a jumping off point into writing a book on the subject sometime down the road.

Well, here it is, but if you want to read it in an easier on the eyes PDF version, right-click/save-as this link here.

MMOGs: The Avatar of Consumerism

Massively multiplayer online games (MMOGs) continue to draw throngs of players every year with the promise of action, adventure, compelling stories, and untold riches and legendary artifacts that can be your very own. The most popular MMOG at this time, World of Warcraft, has over ten million paying subscribers while millions more are playing dozens of similar competing games (MMOGCHART.com). There is no doubt that, as a cultural product, the MMOG is enjoying a popularity to which few other forms of production can compare (except for perhaps popular music and television). What is perhaps most striking about this form of production is that in addition to being a commodity sold by global media corporations and thus, like all other products and creative projects, comment on the cultural logic — the MMOG is in an unusual position to actually replicate the dominate hegemonic conditions which commodify the participant in active, real-time alternate spaces. Taking a materialist approach to the subject, what follows is an analysis of how the MMOG fits among the contrivances and contradictions of the postmodern culture. But to begin, an examination of how the mystification of commodification relies on the delicate construction of the idea of “the self” will be necessary.

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